- Full Name
- Sledgehammer
- Type
- Melee weapon - original game design
- Action
- Tap to cycle three attacks: Heavy crushing slam; low sweeping hammer; short head drive. Taps during an attack are ignored.
- Presentation
- Slow preparation, accelerating heavy strikes, impact pause and damped double settle. Whole-sprite animation; no target hit detection in this showcase.
- Ammunition
- Not used. No magazine or reload.
- Audio
- Timed movement and three distinct strike cues. CC0 rubberduck hammer/wood Foley and artisticdude swishes.